location:Home > 2025 Vol.8 Feb.N01 > Design and practice of 3D game scene based on virtual reality

2025 Vol.8 Feb.N01

  • Title: Design and practice of 3D game scene based on virtual reality
  • Name: Tianwen Zhou
  • Company: Shandong Vocational College of Science and Technology,WeiFang 261053 China
  • Abstract:

    Creating high-quality 3D game scenes requires professional skills and a lot of time. This increases the cost and cycle time of game development. Therefore, the design and practice of 3D game scene based on virtual reality is proposed. The elements in the undirected connected graph were expanded, the information of polygon normal direction and spatial range was introduced, and the scene elements such as texture material, lighting and game senses were developed by using 3Ds Max software. A 3D game scene design and implementation scheme based on Unity3D game engine and Oculus VR technology was proposed. The experimental results show that the resource occupancy rate of the design method is up to 92.6% and the modeling time is short.


  • Keyword: Virtual reality; Three-dimensional game scene; Scene design; 3Ds Max Software
  • DOI: 10.12250/jpciams2025090218
  • Citation form: Tianwen Zhou.Design and practice of 3D game scene based on virtual reality[J]. Computer Informatization and Mechanical System,2025,Vol.8,pp.
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